Projects
A project represents one product on one surface. You choose which when you create it:
A project is one kind or the other and cannot be switched, because a test written
against a phone screen does not describe a desktop browser. A team with a website
and an app wants two projects, and that is the intended shape rather than a
limitation to work around.
For a mobile project, which device a run uses is decided when the run starts:
with builds for both platforms the test page offers a choice, and with one build
it simply uses that one.
Tests
A test is a goal written in plain English. clickproof generates the plan, and the agent works out the individual actions at run time. This is identical on both surfaces - the same sentence describes a checkout whether it happens in Chromium or on a Pixel. Good tests describe an outcome and a clear pass condition:Runs
A run is one execution of a test - against a build on a mobile project, or against the project’s URL on a website project. Every run produces a status, the agent’s step-by-step trace, and a video recording. A project’s tests can all be run together as a suite, which is what CI does by default. Statuses:queued → running → one of passed, failed, error, or
cancelled.
failed and error mean different things. Failed is a verdict: the agent
finished and your app did not do what the test said it should. Error is the
run itself not completing - a browser that would not start, a build that would
not install, a run that hit its time budget. A failed run is a finding; an errored
run is usually something to retry.